//This is the main text input file of 'pixelpop v2.0'
//news text>
var news = 'I‘m leaving for a while, spending the first week of march in Eindhooven, participating in a design project. I shall put together a short report, after returning.
>2004.feb.26
Site UP! In the past two years i’ve produced tons of pixels, to pop here.
Have a good time!
>2004.feb.22';
//about text>
var about1 = 'It was a fine afternoon in the summer of ‘02. I spent months at home, taking long walks through the humps beyond the city border, watching adry grass weaving in the wind. And look at me now: i am doing these fancy cyber stuffs, sucking with scripts. Am i crazy - or just hungry for some respect?';
//links text>
var links = 'linkstext';
//biz text>
var biz = 'Description>
Framework 18 is a one man company, based
on five years
industry experience.
shortly:
- pre-press, DTP
- typography
- traditional graphic
- 3d graphic
- animation
- html pages
- flash
Trough the professional acquaintance network
other features are also available.';
////browser panel texts>
//dummy>
var txt0 = '';
//digic>
var txt1 = 'I really liked working on the exigo game movie as modeller and texture painter.
In those times Digic Pictures consisted of a few people. Through the experiments we discovered the power of renderman: micropoligonal displacement is an atomic weapon in the hands of a skilled person. Script controlled multiple texture creation, generated dirt and lightmaps, 3d-painting and such terms define well the workflow...
To realize the Ogre and the weapon models in the anim i’ve used lwave. Please notice, that the poligon wire of knight on the below pictures is the work of Sándor Molnár.';
//exigo>
var txt2 = 'In the beginning Digic and the Exigo game developing team was the same. A civic apartment have been used as ‘hq’ - the whole thing was very familiar. That year was the best i spent in the industry. If we’re talking about family, the grumble was also part of it. We had a lot of argue around this ‘menu thingie’ , but that’s how i acquired real friends! :) The scene was modelled in lwave, and i had some problems with the rendering, so finally it was splitten into six pieces. When a hipoly piece was in the pipeline, the other parts were replaced with dummy objects, because of the global illumination. That was real hot... ( thx to gaborca )';
//charstud>
var txt3 = 'My goal was to create something that looks like a painting - the technique of Jeremy Engleman gave me inspiration. Earlier has been discovered, that a low sampling radiosity with some blur in the shading channel gives that unique ‘handmade’ feeling to the picture. The cheat is, that i re-used the render-buffers (diffuse, shading, specular...etc) to boost up the needed attributes, such as shadow-light contrast.
There were three lightsources: an area light for soft shadows, an omni to improve the backlite + a low intensity ambient. Direct lights were all dim, while the reflection intensity 4x than usual.';
//heaven7>
var txt4 = 'The product is a realtime, code generated visual experience, which is about pushing the limit of the actual consumer hardware, in a limited size - max. 64 Kbytes. It is the standard form of the so called ‘intro’ category - a kind of competition. The release was created by a small fellowship of young people, a coder, a graphican (*) and a musican. This intro uses realtime raytrace algorithms with reflections to reach the best performance, without using any hardware acceleration. Remember: the whole content fits in 65536 bytes, which is less, than 5% of a small floppy. It might worth to check the last link below: there are thousands of inspiring products that way...';
//mie posters>
var txt5 = 'In 2001 spring i was in the middle of an entrance examination at M.I.E. - School of Applied Arts. These images were part of the process, their creation took more than 2 months. The aim was to prove my skills in drawing, compositing and color-matching. The task was freestyle, i really liked it. For example, here is that ‘Escape from Planet-X’ bookcover, that you see leftside on the thumbnail. Always wanted to achieve such a ‘cheap but efficient’ style, like any pulp fiction cover in the 60s. Here we go. If you need the hirez (A3, 300 dpi) versions of them for printing, just drop me a mail.';
//tipo feladatok>
var txt6 = 'No comments needed for these images, except the fact that some of them ( word-pictures ) are connected with the hungarian language, so foreign visitors won’t really understand them. For example, this picture on the left shows the the word ‘tapad’, which means ‘snap’. The Archimboldo effect is about building a picture with letters. University is a nice, classic font. The goal was to find some words, that really ‘flow’ with the mood of it, for example ‘silkmill’ - which has no real meaning, but sounds ( and looks ) nice.';
//printjobs>
var txt7 = 'This section contains the result of the last two tipo-design semesters. It wasn’t easy, especially the complete book design task, with prelim, chapters and all the delicacy of editing. Unfortunately the fine details of the inner pages can’t be shown on the screen, so this page must be confined to the presentation of covers and such sightly pieces.
Other interesting moment: on the Sylvester greetings card you can see a family smoking the stuff. This has a hungarian actuality: from 2003 the government enabled a milder drug law, and this is my salute.';
//corp ID>
var txt8 = 'I love jobs like logo planning, it’s a professional challenge. On the other hand this whole identity stuff really drives me mad. Brand, ID, selling, and most of all: agencies. They incarnating the globalization as well as the bureaucracy itself. I belive in decentralized work method, thinking that small clusters can solve problems and they are able to work together in a functional hierarchy. Take a look at chapter3 or aeriform... that should be the way. Hope that in the nearly decades information-producing ceases to be the privilege of a few. Producer and consumer will be the same person, the whole thing becomes more detailed.';
//diploma>
var txt9 = 'Until the last semester i was working on my diploma pieces, which were: a poster associated with music (in my case a progressive track from Pink Floyd), a book about the ocean’s fauna and
a photoalbum with noir feelings. The last one gave me a good opportunity to accomplish my old wish: a visual report on the downtown of Miskolc (my native place). As you can see on the pictures, it is like a time travel. As concerning the book, it introduces the fauna as a mass, governed by statistic rules and power laws, in a mathematical milieu. ';